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Work on products before they exist.

We are a small 3D and AI studio in Gurugram building product content for consumer brands across global markets. If you make things that have to survive a close-up, we would like to see your work.

4 open roles

Open roles

  • Build products to spec from photos, drawings and CAD, accurate enough that a customer can zoom in on the logo and nothing gives way.

    What you will do

    • Model consumer products from reference photography, spec sheets and CAD
    • Rebuild production CAD into clean, render-ready 3D model
    • Keep proportions and branding exact against the physical product
    • Prepare assets so they can be relit and reused across campaigns

    What we look for

    • Strong hard-surface modelling in Blender, Maya or 3ds Max
    • Comfortable reading engineering drawings and spec sheets
    • A portfolio with close-up product work, not only environment or character
    • Clean 3D structure and sensible file organisation
  • Take an accurate 3D model and make it read like the real object: glass, brushed metal, fabric, liquid, and the wear that stops a render looking synthetic.

    What you will do

    • Build and tune materials for consumer products across categories
    • Match finish and colour to physical samples and brand guidelines
    • Maintain shader libraries so a look holds across a whole range
    • Work with lighting to keep materials consistent under different setups

    What we look for

    • Deep understanding of PBR materials and how real surfaces behave
    • Experience with substance tools or an equivalent texturing process
    • An eye for the small imperfections that make a surface believable
    • Portfolio showing material studies, not just finished frames
  • Build studio setups virtually and get frames out at production quality, so a new angle or background is a settings change instead of a reshoot.

    What you will do

    • Light product scenes for catalogue, campaign and lifestyle output
    • Keep look consistency across a range and across revisions
    • Manage render settings, passes and output for different channels
    • Composite and finish frames to delivery standard

    What we look for

    • Strong lighting eye, ideally with product or automotive experience
    • Fluent in a production renderer such as Cycles, Redshift or V-Ray
    • Comfortable in final edit, at least at a finishing level
    • Able to hit deadlines without letting quality slide
  • Run controlled AI processes off a finished 3D master and keep the product exact while the creative scales into scenes, variants and ad cuts.

    What you will do

    • Build and run AI processes that start from rendered 3D output
    • Generate scene and campaign variants without drifting off-brand
    • Work with the 3D team so the 3D model feeds the AI pass cleanly
    • Judge and select output, and know when to send something back to 3D

    What we look for

    • Hands-on with current image and video generation tooling
    • Understanding of why prompt-only output drifts, and how to control it
    • Enough 3D literacy to work alongside modelling and lighting
    • A portfolio showing controlled, repeatable results rather than one-offs

How the studio works

  1. 01

    Everything is made here

    Nothing is passed to a third party. The person who builds the shape lights it, renders it and takes it through the AI pass.

  2. 02

    Accuracy before speed

    A render that falls apart on a zoom is not finished. The model is built to spec first, and the creative scales around it after.

  3. 03

    Remote, on real projects

    Delivery is remote and the brands are global. You work on live product launches, not test scenes.

Nothing here fits?

Send work anyway. A portfolio or reel tells us more than a CV, and applications are read as they arrive rather than against a posting.