Work on products before they exist.
We are a small 3D and AI studio in Gurugram building product content for consumer brands across global markets. If you make things that have to survive a close-up, we would like to see your work.
4 open roles
Open roles
Build products to spec from photos, drawings and CAD, accurate enough that a customer can zoom in on the logo and nothing gives way.
What you will do
- Model consumer products from reference photography, spec sheets and CAD
- Rebuild production CAD into clean, render-ready 3D model
- Keep proportions and branding exact against the physical product
- Prepare assets so they can be relit and reused across campaigns
What we look for
- Strong hard-surface modelling in Blender, Maya or 3ds Max
- Comfortable reading engineering drawings and spec sheets
- A portfolio with close-up product work, not only environment or character
- Clean 3D structure and sensible file organisation
Take an accurate 3D model and make it read like the real object: glass, brushed metal, fabric, liquid, and the wear that stops a render looking synthetic.
What you will do
- Build and tune materials for consumer products across categories
- Match finish and colour to physical samples and brand guidelines
- Maintain shader libraries so a look holds across a whole range
- Work with lighting to keep materials consistent under different setups
What we look for
- Deep understanding of PBR materials and how real surfaces behave
- Experience with substance tools or an equivalent texturing process
- An eye for the small imperfections that make a surface believable
- Portfolio showing material studies, not just finished frames
Build studio setups virtually and get frames out at production quality, so a new angle or background is a settings change instead of a reshoot.
What you will do
- Light product scenes for catalogue, campaign and lifestyle output
- Keep look consistency across a range and across revisions
- Manage render settings, passes and output for different channels
- Composite and finish frames to delivery standard
What we look for
- Strong lighting eye, ideally with product or automotive experience
- Fluent in a production renderer such as Cycles, Redshift or V-Ray
- Comfortable in final edit, at least at a finishing level
- Able to hit deadlines without letting quality slide
Run controlled AI processes off a finished 3D master and keep the product exact while the creative scales into scenes, variants and ad cuts.
What you will do
- Build and run AI processes that start from rendered 3D output
- Generate scene and campaign variants without drifting off-brand
- Work with the 3D team so the 3D model feeds the AI pass cleanly
- Judge and select output, and know when to send something back to 3D
What we look for
- Hands-on with current image and video generation tooling
- Understanding of why prompt-only output drifts, and how to control it
- Enough 3D literacy to work alongside modelling and lighting
- A portfolio showing controlled, repeatable results rather than one-offs
How the studio works
- 01
Everything is made here
Nothing is passed to a third party. The person who builds the shape lights it, renders it and takes it through the AI pass.
- 02
Accuracy before speed
A render that falls apart on a zoom is not finished. The model is built to spec first, and the creative scales around it after.
- 03
Remote, on real projects
Delivery is remote and the brands are global. You work on live product launches, not test scenes.
Nothing here fits?
Send work anyway. A portfolio or reel tells us more than a CV, and applications are read as they arrive rather than against a posting.